unreal.AnimNode_RandomPlayer¶
- class unreal.AnimNode_RandomPlayer(entries=[], shuffle_mode=False)¶
Bases:
unreal.AnimNode_BaseAnim Node Random Player
C++ Source:
Module: AnimGraphRuntime
File: AnimNode_RandomPlayer.h
Editor Properties: (see get_editor_property/set_editor_property)
entries(Array(RandomPlayerSequenceEntry)): [Read-Write] Entries: List of sequences to randomly step throughshuffle_mode(bool): [Read-Write] Shuffle Mode: When shuffle mode is active we will never loop a sequence beyond MaxLoopCount without visiting each sequence in turn (no repeats). Enabling this will ignore ChanceToPlay for each entry
- property entries¶
[Read-Write] Entries: List of sequences to randomly step through
- Type