unreal.AnimNode_PoseSnapshot¶
- class unreal.AnimNode_PoseSnapshot(snapshot_name='None', snapshot=[[], [], 'None', 'None', False], mode=SnapshotSourceMode.NAMED_SNAPSHOT)¶
Bases:
unreal.AnimNode_BaseProvide a snapshot pose, either from the internal named pose cache or via a supplied snapshot
C++ Source:
Module: AnimGraphRuntime
File: AnimNode_PoseSnapshot.h
Editor Properties: (see get_editor_property/set_editor_property)
mode(SnapshotSourceMode): [Read-Write] How to access the snapshotsnapshot(PoseSnapshot): [Read-Write] Snapshot to use. This should be populated at first by calling SnapshotPosesnapshot_name(Name): [Read-Write] The name of the snapshot previously stored with SavePoseSnapshot
- property mode¶
[Read-Write] How to access the snapshot
- Type
- property snapshot¶
[Read-Write] Snapshot to use. This should be populated at first by calling SnapshotPose
- Type