unreal.AnimNode_OffsetRootBone
¶
- class unreal.AnimNode_OffsetRootBone(component_pose: ComponentSpacePoseLink = [], lod_threshold: int = 0, alpha_input_type: AnimAlphaInputType = Ellipsis, alpha_bool_enabled: bool = False, alpha: float = 0.0, alpha_scale_bias: InputScaleBias = Ellipsis, alpha_bool_blend: InputAlphaBoolBlend = Ellipsis, alpha_curve_name: Name = 'None', alpha_scale_bias_clamp: InputScaleBiasClamp = Ellipsis)¶
Bases:
AnimNode_SkeletalControlBase
Anim Node Offset Root Bone
C++ Source:
Plugin: AnimationWarping
Module: AnimationWarpingRuntime
File: AnimNode_OffsetRootBone.h
Editor Properties: (see get_editor_property/set_editor_property)
alpha
(float): [Read-Write] Current strength of the skeletal controlalpha_bool_blend
(InputAlphaBoolBlend): [Read-Write]alpha_bool_enabled
(bool): [Read-Write]alpha_curve_name
(Name): [Read-Write]alpha_input_type
(AnimAlphaInputType): [Read-Write]alpha_scale_bias
(InputScaleBias): [Read-Write]alpha_scale_bias_clamp
(InputScaleBiasClamp): [Read-Write]clamp_to_rotation_velocity
(bool): [Read-Write] Whether to limit the offset’s rotation interpolation speed to the velocity on the incoming motion Enabling this prevents the offset sliding when there’s little to no rotation speedclamp_to_translation_velocity
(bool): [Read-Write] Whether to limit the offset’s translation interpolation speed to the velocity on the incoming motion Enabling this prevents the offset sliding when there’s little to no translation speedcomponent_pose
(ComponentSpacePoseLink): [Read-Write] Input linkevaluation_mode
(WarpingEvaluationMode): [Read-Write]lod_threshold
(int32): [Read-Write] * Max LOD that this node is allowed to run * For example if you have LODThreshold to be 2, it will run until LOD 2 (based on 0 index) * when the component LOD becomes 3, it will stop update/evaluate * currently transition would be issue and that has to be re-visitedmax_rotation_error
(float): [Read-Write] How much the offset can deviate from the mesh component’s rotation in degrees Values lower than 0 disable this limitmax_translation_error
(float): [Read-Write] How much the offset can deviate from the mesh component’s translation in units Values lower than 0 disable this limitrotation_delta
(Rotator): [Read-Write] Delta applied to the rotation offset this frame. For procedural values, consider adjusting the input by delta time.rotation_half_life
(float): [Read-Write] Controls how fast the rotation offset is blended out Values closer to 0 make it fasterrotation_mode
(OffsetRootBoneMode): [Read-Write] The rotation offset behavior moderotation_speed_ratio
(float): [Read-Write] How much the offset can blend out, relative to the incoming rotation speed i.e. If root motion is rotating at 90 degrees/s, at 0.5, the offset can blend out at 45 degree/stranslation_delta
(Vector): [Read-Write] Delta applied to the translation offset this frame. For procedural values, consider adjusting the input by delta time.translation_halflife
(float): [Read-Write] Controls how fast the translation offset is blended out Values closer to 0 make it fastertranslation_mode
(OffsetRootBoneMode): [Read-Write] The translation offset behavior modetranslation_speed_ratio
(float): [Read-Write] How much the offset can blend out, relative to the incoming translation speed i.e. If root motion is moving at 400cm/s, at 0.5, the offset can blend out at 200cm/s