unreal.AnimNode_OffsetRootBone

class unreal.AnimNode_OffsetRootBone(component_pose: ComponentSpacePoseLink = [], lod_threshold: int = 0, alpha_input_type: AnimAlphaInputType = Ellipsis, alpha_bool_enabled: bool = False, alpha: float = 0.0, alpha_scale_bias: InputScaleBias = Ellipsis, alpha_bool_blend: InputAlphaBoolBlend = Ellipsis, alpha_curve_name: Name = 'None', alpha_scale_bias_clamp: InputScaleBiasClamp = Ellipsis)

Bases: AnimNode_SkeletalControlBase

Anim Node Offset Root Bone

C++ Source:

  • Plugin: AnimationWarping

  • Module: AnimationWarpingRuntime

  • File: AnimNode_OffsetRootBone.h

Editor Properties: (see get_editor_property/set_editor_property)

  • alpha (float): [Read-Write] Current strength of the skeletal control

  • alpha_bool_blend (InputAlphaBoolBlend): [Read-Write]

  • alpha_bool_enabled (bool): [Read-Write]

  • alpha_curve_name (Name): [Read-Write]

  • alpha_input_type (AnimAlphaInputType): [Read-Write]

  • alpha_scale_bias (InputScaleBias): [Read-Write]

  • alpha_scale_bias_clamp (InputScaleBiasClamp): [Read-Write]

  • clamp_to_rotation_velocity (bool): [Read-Write] Whether to limit the offset’s rotation interpolation speed to the velocity on the incoming motion Enabling this prevents the offset sliding when there’s little to no rotation speed

  • clamp_to_translation_velocity (bool): [Read-Write] Whether to limit the offset’s translation interpolation speed to the velocity on the incoming motion Enabling this prevents the offset sliding when there’s little to no translation speed

  • component_pose (ComponentSpacePoseLink): [Read-Write] Input link

  • evaluation_mode (WarpingEvaluationMode): [Read-Write]

  • lod_threshold (int32): [Read-Write] * Max LOD that this node is allowed to run * For example if you have LODThreadhold to be 2, it will run until LOD 2 (based on 0 index) * when the component LOD becomes 3, it will stop update/evaluate * currently transition would be issue and that has to be re-visited

  • max_rotation_error (float): [Read-Write] How much the offset can deviate from the mesh component’s rotation in degrees Values lower than 0 disable this limit

  • max_translation_error (float): [Read-Write] How much the offset can deviate from the mesh component’s translation in units Values lower than 0 disable this limit

  • rotation_delta (Rotator): [Read-Write] Delta applied to the rotation offset this frame. For procedural values, consider adjusting the input by delta time.

  • rotation_half_life (float): [Read-Write] Controls how fast the rotation offset is blended out Values closer to 0 make it faster

  • rotation_mode (OffsetRootBoneMode): [Read-Write] The rotation offset behavior mode

  • rotation_speed_ratio (float): [Read-Write] How much the offset can blend out, relative to the incoming rotation speed i.e. If root motion is rotating at 90 degrees/s, at 0.5, the offset can blend out at 45 degree/s

  • translation_delta (Vector): [Read-Write] Delta applied to the translation offset this frame. For procedural values, consider adjusting the input by delta time.

  • translation_halflife (float): [Read-Write] Controls how fast the translation offset is blended out Values closer to 0 make it faster

  • translation_mode (OffsetRootBoneMode): [Read-Write] The translation offset behavior mode

  • translation_speed_ratio (float): [Read-Write] How much the offset can blend out, relative to the incoming translation speed i.e. If root motion is moving at 400cm/s, at 0.5, the offset can blend out at 200cm/s