unreal.AnimNode_OffsetRootBone¶
- class unreal.AnimNode_OffsetRootBone(source: PoseLink = [])¶
Bases:
AnimNode_BaseAnim Node Offset Root Bone
C++ Source:
Plugin: AnimationWarping
Module: AnimationWarpingRuntime
File: AnimNode_OffsetRootBone.h
Editor Properties: (see get_editor_property/set_editor_property)
clamp_to_rotation_velocity(bool): [Read-Write] Whether to limit the offset’s rotation interpolation speed to the velocity on the incoming motion Enabling this prevents the offset sliding when there’s little to no rotation speedclamp_to_translation_velocity(bool): [Read-Write] Whether to limit the offset’s translation interpolation speed to the velocity on the incoming motion Enabling this prevents the offset sliding when there’s little to no translation speedcollision_test_shape_offset(Vector): [Read-Write]collision_test_shape_radius(float): [Read-Write]collision_testing_mode(OffsetRootBone_CollisionTestingMode): [Read-Write]evaluation_mode(WarpingEvaluationMode): [Read-Write]ground_normal(Vector): [Read-Write] Surface normal of the groundmax_rotation_error(float): [Read-Write] How much the offset can deviate from the mesh component’s rotation in degrees Values lower than 0 disable this limitmax_translation_error(float): [Read-Write] How much the offset can deviate from the mesh component’s translation in units Values lower than 0 disable this limiton_ground(bool): [Read-Write] When OnGround is true, root motion velicities will be projected onto the ground surfacereset_every_frame(bool): [Read-Write]rotation_delta(Rotator): [Read-Write] Delta applied to the rotation offset this frame. For procedural values, consider adjusting the input by delta time.rotation_half_life(float): [Read-Write] Controls how fast the rotation offset is blended out Values closer to 0 make it fasterrotation_mode(OffsetRootBoneMode): [Read-Write] The rotation offset behavior moderotation_speed_ratio(float): [Read-Write] How much the offset can blend out, relative to the incoming rotation speed i.e. If root motion is rotating at 90 degrees/s, at 0.5, the offset can blend out at 45 degree/ssource(PoseLink): [Read-Write]translation_delta(Vector): [Read-Write] Delta applied to the translation offset this frame. For procedural values, consider adjusting the input by delta time.translation_halflife(float): [Read-Write] Controls how fast the translation offset is blended out Values closer to 0 make it fastertranslation_mode(OffsetRootBoneMode): [Read-Write] The translation offset behavior modetranslation_speed_ratio(float): [Read-Write] How much the offset can blend out, relative to the incoming translation speed i.e. If root motion is moving at 400cm/s, at 0.5, the offset can blend out at 200cm/s