unreal.AnimNode_ObserveBone
¶
- class unreal.AnimNode_ObserveBone(component_pose=[], lod_threshold=- 1, alpha_input_type=AnimAlphaInputType.FLOAT, alpha_bool_enabled=True, alpha=1.0, alpha_scale_bias=[1.0, 0.0], alpha_bool_blend=[0.0, 0.0, AlphaBlendOption.LINEAR, None], alpha_curve_name='None', alpha_scale_bias_clamp=[False, False, False, [0.0, 1.0], [0.0, 1.0], 1.0, 0.0, 0.0, 1.0, 10.0, 10.0])¶
Bases:
unreal.AnimNode_SkeletalControlBase
Debugging node that displays the current value of a bone in a specific space.
C++ Source:
Module: AnimGraphRuntime
File: AnimNode_ObserveBone.h
Editor Properties: (see get_editor_property/set_editor_property)
alpha
(float): [Read-Write] Current strength of the skeletal controlalpha_bool_blend
(InputAlphaBoolBlend): [Read-Write] Alpha Bool Blendalpha_bool_enabled
(bool): [Read-Write] Alpha Bool Enabledalpha_curve_name
(Name): [Read-Write] Alpha Curve Namealpha_input_type
(AnimAlphaInputType): [Read-Write] Alpha Input Typealpha_scale_bias
(InputScaleBias): [Read-Write] Alpha Scale Biasalpha_scale_bias_clamp
(InputScaleBiasClamp): [Read-Write] Alpha Scale Bias Clampbone_to_observe
(BoneReference): [Read-Write] Name of bone to observe.component_pose
(ComponentSpacePoseLink): [Read-Write] Input linkdisplay_space
(BoneControlSpace): [Read-Write] Reference frame to display the bone transform in.lod_threshold
(int32): [Read-Write] * Max LOD that this node is allowed to run * For example if you have LODThreadhold to be 2, it will run until LOD 2 (based on 0 index) * when the component LOD becomes 3, it will stop update/evaluate * currently transition would be issue and that has to be re-visitedrelative_to_ref_pose
(bool): [Read-Write] Show the difference from the reference pose?