unreal.AnimNode_MultiWayBlend
¶
- class unreal.AnimNode_MultiWayBlend(poses: Array[PoseLink] = [], desired_alphas: Array[float] = [], alpha_scale_bias: InputScaleBias = Ellipsis, additive_node: bool = False, normalize_alpha: bool = False)¶
Bases:
AnimNode_Base
This represents a baked transition
C++ Source:
Module: AnimGraphRuntime
File: AnimNode_MultiWayBlend.h
Editor Properties: (see get_editor_property/set_editor_property)
additive_node
(bool): [Read-Write] Additive Nodealpha_scale_bias
(InputScaleBias): [Read-Write] Alpha Scale Biasdesired_alphas
(Array[float]): [Read-Write] Desired Alphasnormalize_alpha
(bool): [Read-Write] Normalize Alphaposes
(Array[PoseLink]): [Read-Write] Poses
- property alpha_scale_bias: InputScaleBias¶
[Read-Write] Alpha Scale Bias
- Type: