unreal.AnimNode_MultiWayBlend

class unreal.AnimNode_MultiWayBlend(poses: Array[PoseLink] = [], desired_alphas: Array[float] = [], alpha_scale_bias: InputScaleBias = Ellipsis, additive_node: bool = False, normalize_alpha: bool = False)

Bases: AnimNode_Base

This represents a baked transition

C++ Source:

  • Module: AnimGraphRuntime

  • File: AnimNode_MultiWayBlend.h

Editor Properties: (see get_editor_property/set_editor_property)

  • additive_node (bool): [Read-Write] Additive Node

  • alpha_scale_bias (InputScaleBias): [Read-Write] Alpha Scale Bias

  • desired_alphas (Array[float]): [Read-Write] Desired Alphas

  • normalize_alpha (bool): [Read-Write] Normalize Alpha

  • poses (Array[PoseLink]): [Read-Write] Poses

property additive_node: bool

[Read-Write] Additive Node

Type:

(bool)

property alpha_scale_bias: InputScaleBias

[Read-Write] Alpha Scale Bias

Type:

(InputScaleBias)

property desired_alphas: Array[float]

[Read-Write] Desired Alphas

Type:

(Array[float])

property normalize_alpha: bool

[Read-Write] Normalize Alpha

Type:

(bool)

property poses: Array[PoseLink]

[Read-Write] Poses

Type:

(Array[PoseLink])