unreal.AnimNode_MultiWayBlend
¶
- class unreal.AnimNode_MultiWayBlend(poses=[], desired_alphas=[], alpha_scale_bias=[1.0, 0.0], additive_node=False, normalize_alpha=True)¶
Bases:
unreal.AnimNode_Base
This represents a baked transition
C++ Source:
Module: AnimGraphRuntime
File: AnimNode_MultiWayBlend.h
Editor Properties: (see get_editor_property/set_editor_property)
additive_node
(bool): [Read-Write] Additive Nodealpha_scale_bias
(InputScaleBias): [Read-Write] Alpha Scale Biasdesired_alphas
(Array(float)): [Read-Write] Desired Alphasnormalize_alpha
(bool): [Read-Write] Normalize Alphaposes
(Array(PoseLink)): [Read-Write] Poses
- property alpha_scale_bias¶
[Read-Write] Alpha Scale Bias
- Type