unreal.AnimNode_ModifyCurve

class unreal.AnimNode_ModifyCurve(source_pose: PoseLink = [], curve_map: Map[Name, float] = {}, curve_values: Array[float] = [], alpha: float = 0.0, apply_mode: ModifyCurveApplyMode = Ellipsis)

Bases: AnimNode_Base

Easy way to modify curve values on a pose

C++ Source:

  • Module: AnimGraphRuntime

  • File: AnimNode_ModifyCurve.h

Editor Properties: (see get_editor_property/set_editor_property)

  • alpha (float): [Read-Write] Alpha

  • apply_mode (ModifyCurveApplyMode): [Read-Write] Apply Mode

  • curve_map (Map[Name, float]): [Read-Write] Curve Map

  • curve_values (Array[float]): [Read-Write] Curve Values

  • source_pose (PoseLink): [Read-Write] Source Pose

property alpha: float

[Read-Write] Alpha

Type:

(float)

property apply_mode: ModifyCurveApplyMode

[Read-Write] Apply Mode

Type:

(ModifyCurveApplyMode)

property curve_map: Map[Name, float]

[Read-Write] Curve Map

Type:

(Map[Name, float])

property curve_values: Array[float]

[Read-Write] Curve Values

Type:

(Array[float])

property source_pose: PoseLink

[Read-Write] Source Pose

Type:

(PoseLink)