unreal.AnimNode_ModifyBone
¶
- class unreal.AnimNode_ModifyBone(component_pose=[], lod_threshold=- 1, alpha_input_type=AnimAlphaInputType.FLOAT, alpha_bool_enabled=True, alpha=1.0, alpha_scale_bias=[1.0, 0.0], alpha_bool_blend=[0.0, 0.0, AlphaBlendOption.LINEAR, None], alpha_curve_name='None', alpha_scale_bias_clamp=[False, False, False, [0.0, 1.0], [0.0, 1.0], 1.0, 0.0, 0.0, 1.0, 10.0, 10.0], translation=[0.0, 0.0, 0.0], rotation=[0.0, 0.0, 0.0], scale=[1.0, 1.0, 1.0])¶
Bases:
unreal.AnimNode_SkeletalControlBase
Simple controller that replaces or adds to the translation/rotation of a single bone.
C++ Source:
Module: AnimGraphRuntime
File: AnimNode_ModifyBone.h
Editor Properties: (see get_editor_property/set_editor_property)
alpha
(float): [Read-Write] Current strength of the skeletal controlalpha_bool_blend
(InputAlphaBoolBlend): [Read-Write] Alpha Bool Blendalpha_bool_enabled
(bool): [Read-Write] Alpha Bool Enabledalpha_curve_name
(Name): [Read-Write] Alpha Curve Namealpha_input_type
(AnimAlphaInputType): [Read-Write] Alpha Input Typealpha_scale_bias
(InputScaleBias): [Read-Write] Alpha Scale Biasalpha_scale_bias_clamp
(InputScaleBiasClamp): [Read-Write] Alpha Scale Bias Clampbone_to_modify
(BoneReference): [Read-Write] Name of bone to control. This is the main bone chain to modify from. *component_pose
(ComponentSpacePoseLink): [Read-Write] Input linklod_threshold
(int32): [Read-Write] * Max LOD that this node is allowed to run * For example if you have LODThreadhold to be 2, it will run until LOD 2 (based on 0 index) * when the component LOD becomes 3, it will stop update/evaluate * currently transition would be issue and that has to be re-visitedrotation
(Rotator): [Read-Write] New rotation of bone to apply.rotation_mode
(BoneModificationMode): [Read-Write] Whether and how to modify the translation of this bone.rotation_space
(BoneControlSpace): [Read-Write] Reference frame to apply Rotation in.scale
(Vector): [Read-Write] New Scale of bone to apply. This is only worldspace.scale_mode
(BoneModificationMode): [Read-Write] Whether and how to modify the translation of this bone.scale_space
(BoneControlSpace): [Read-Write] Reference frame to apply Scale in.translation
(Vector): [Read-Write] New translation of bone to apply.translation_mode
(BoneModificationMode): [Read-Write] Whether and how to modify the translation of this bone.translation_space
(BoneControlSpace): [Read-Write] Reference frame to apply Translation in.