unreal.AnimNode_LiveLinkProp¶
- class unreal.AnimNode_LiveLinkProp¶
Bases:
AnimNode_BaseThis animnode is exclusively for Mocap props - single bone skeleton meshes. Not exposed to the animation graph.
C++ Source:
Plugin: PerformanceCaptureWorkflow
Module: PerformanceCaptureWorkflowRuntime
File: AnimNode_LiveLinkProp.h
Editor Properties: (see get_editor_property/set_editor_property)
do_live_link_evaluation(bool): [Read-Write] Bool to control evaluation of animation.dynamic_constraint_offset(Vector): [Read-Write] Location to apply in parent bone space to offset the incoming Live Link data.input_pose(PoseLink): [Read-Write] Input poselive_link_subject_name(LiveLinkSubjectName): [Read-Write] The Live Link subject to use.offset_transform(Transform): [Read-Write] Transform to apply local space to offset to the incoming Live Link data.