unreal.AnimNode_LiveLinkProp

class unreal.AnimNode_LiveLinkProp

Bases: AnimNode_Base

This animnode is exclusively for Mocap props - single bone skeleton meshes. Not exposed to the animation graph.

C++ Source:

  • Plugin: PerformanceCaptureWorkflow

  • Module: PerformanceCaptureWorkflowRuntime

  • File: AnimNode_LiveLinkProp.h

Editor Properties: (see get_editor_property/set_editor_property)

  • do_live_link_evaluation (bool): [Read-Write] Bool to control evaluation of animation.

  • dynamic_constraint_offset (Vector): [Read-Write] Location to apply in parent bone space to offset the incoming Live Link data.

  • input_pose (PoseLink): [Read-Write] Input pose

  • live_link_subject_name (LiveLinkSubjectName): [Read-Write] The Live Link subject to use.

  • offset_transform (Transform): [Read-Write] Transform to apply local space to offset to the incoming Live Link data.