unreal.AnimNode_EvaluationNotifies¶
- class unreal.AnimNode_EvaluationNotifies(component_pose: ComponentSpacePoseLink = [], lod_threshold: int = 0, alpha_input_type: AnimAlphaInputType = Ellipsis, alpha_bool_enabled: bool = False, alpha: float = 0.0, alpha_scale_bias: InputScaleBias = Ellipsis, alpha_bool_blend: InputAlphaBoolBlend = Ellipsis, alpha_curve_name: Name = 'None', alpha_scale_bias_clamp: InputScaleBiasClamp = Ellipsis, current_anim_asset: AnimationAsset = Ellipsis, current_anim_asset_time: float = 0.0, current_anim_asset_mirrored: bool = False, mirror_data_table: MirrorDataTable = Ellipsis, named_transforms: None = {})¶
Bases:
AnimNode_SkeletalControlBaseadd procedural delta to the root motion attribute
C++ Source:
Plugin: EvaluationNotifies
Module: EvaluationNotifiesRuntime
File: AnimNode_EvaluationNotifies.h
Editor Properties: (see get_editor_property/set_editor_property)
alpha(float): [Read-Write] Current strength of the skeletal controlalpha_bool_blend(InputAlphaBoolBlend): [Read-Write]alpha_bool_enabled(bool): [Read-Write]alpha_curve_name(Name): [Read-Write]alpha_input_type(AnimAlphaInputType): [Read-Write]alpha_scale_bias(InputScaleBias): [Read-Write]alpha_scale_bias_clamp(InputScaleBiasClamp): [Read-Write]component_pose(ComponentSpacePoseLink): [Read-Write] Input linkcurrent_anim_asset(AnimationAsset): [Read-Write] Animation Asset for incorporating root motion data. If CurrentAnimAsset is set, and the animation has root motion rotation within the TargetTime, then those rotations will be scaled to reach the TargetOrientationcurrent_anim_asset_mirrored(bool): [Read-Write] Is the current anim asset mirroredcurrent_anim_asset_time(float): [Read-Write] Current playback time in seconds of the CurrentAnimAssetlod_threshold(int32): [Read-Write] * Max LOD that this node is allowed to run * For example if you have LODThreshold to be 2, it will run until LOD 2 (based on 0 index) * when the component LOD becomes 3, it will stop update/evaluate * currently transition would be issue and that has to be re-visitedmirror_data_table(MirrorDataTable): [Read-Write] If bMirrored is set, MirrorDataTable will be used for mirroring the CurrentAnimAsset during predictionnamed_transforms(Map[Name, Transform]): [Read-Write] Current playback time in seconds of the CurrentAnimAsset
- property current_anim_asset: AnimationAsset¶
[Read-Write] Animation Asset for incorporating root motion data. If CurrentAnimAsset is set, and the animation has root motion rotation within the TargetTime, then those rotations will be scaled to reach the TargetOrientation
- Type:
- property current_anim_asset_mirrored: bool¶
[Read-Write] Is the current anim asset mirrored
- Type:
(bool)
- property current_anim_asset_time: float¶
[Read-Write] Current playback time in seconds of the CurrentAnimAsset
- Type:
(float)
- property mirror_data_table: MirrorDataTable¶
[Read-Write] If bMirrored is set, MirrorDataTable will be used for mirroring the CurrentAnimAsset during prediction
- Type: