unreal.AnimNode_CustomProperty
¶
- class unreal.AnimNode_CustomProperty¶
Bases:
AnimNode_Base
Custom property node that you’d like to expand pin by reflecting internal instance (we call TargetInstance here)
- Used by sub anim instance or control rig node
where you have internal instance and would like to reflect to AnimNode as a pin
To make pin working, you need storage inside of AnimInstance (SourceProperties/SourcePropertyNames) So this creates storage inside of AnimInstance with the unique custom property name
and it copies to the actually TargetInstance here to allow the information be transferred in runtime (DestProperties/DestPropertyNames)
TargetInstance - UObject derived instance that has certain dest properties Source - AnimInstance’s copy properties that is used to store the data
C++ Source:
Module: Engine
File: AnimNode_CustomProperty.h