unreal.AnimNode_CurveSource
¶
- class unreal.AnimNode_CurveSource(source_pose: PoseLink = [], source_binding: Name = 'None', alpha: float = 0.0)¶
Bases:
AnimNode_Base
Supply curves from some external source (e.g. audio)
C++ Source:
Module: AnimGraphRuntime
File: AnimNode_CurveSource.h
Editor Properties: (see get_editor_property/set_editor_property)
alpha
(float): [Read-Write] How much we wan to blend the curve in bysource_binding
(Name): [Read-Write] The binding of the curve source we want to bind to. We will bind to an object that implements ICurveSourceInterface. First we check the actor that owns this (if any), then we check each of its components to see if we should bind to the source that matches this name.source_pose
(PoseLink): [Read-Write]
- property source_binding: Name¶
[Read-Write] The binding of the curve source we want to bind to. We will bind to an object that implements ICurveSourceInterface. First we check the actor that owns this (if any), then we check each of its components to see if we should bind to the source that matches this name.
- Type:
(Name)