unreal.AnimNode_CorrectPose¶
- class unreal.AnimNode_CorrectPose(source_pose: PoseLink = [])¶
Bases:
AnimNode_BaseAnim Node Correct Pose
C++ Source:
Plugin: PoseCorrectives
Module: PoseCorrectives
File: AnimNode_CorrectPose.h
Editor Properties: (see get_editor_property/set_editor_property)
pose_correctives_asset(PoseCorrectivesAsset): [Read-Write] Pose Correctives asset to use.source_pose(PoseLink): [Read-Write] Bones to use for driving parameters based on their transform