unreal.AnimNode_CopyBoneDelta
¶
- class unreal.AnimNode_CopyBoneDelta(component_pose=[], lod_threshold=- 1, alpha_input_type=AnimAlphaInputType.FLOAT, alpha_bool_enabled=True, alpha=1.0, alpha_scale_bias=[1.0, 0.0], alpha_bool_blend=[0.0, 0.0, AlphaBlendOption.LINEAR, None], alpha_curve_name='None', alpha_scale_bias_clamp=[False, False, False, [0.0, 1.0], [0.0, 1.0], 1.0, 0.0, 0.0, 1.0, 10.0, 10.0], copy_translation=False, copy_rotation=False, copy_scale=False, translation_multiplier=1.0, rotation_multiplier=1.0, scale_multiplier=1.0)¶
Bases:
unreal.AnimNode_SkeletalControlBase
Simple controller to copy a transform relative to the ref pose to the target bone, instead of the copy bone node which copies the absolute transform
C++ Source:
Module: AnimGraphRuntime
File: AnimNode_CopyBoneDelta.h
Editor Properties: (see get_editor_property/set_editor_property)
alpha
(float): [Read-Write] Current strength of the skeletal controlalpha_bool_blend
(InputAlphaBoolBlend): [Read-Write] Alpha Bool Blendalpha_bool_enabled
(bool): [Read-Write] Alpha Bool Enabledalpha_curve_name
(Name): [Read-Write] Alpha Curve Namealpha_input_type
(AnimAlphaInputType): [Read-Write] Alpha Input Typealpha_scale_bias
(InputScaleBias): [Read-Write] Alpha Scale Biasalpha_scale_bias_clamp
(InputScaleBiasClamp): [Read-Write] Alpha Scale Bias Clampcomponent_pose
(ComponentSpacePoseLink): [Read-Write] Input linkcopy_mode
(CopyBoneDeltaMode): [Read-Write] Copy Modecopy_rotation
(bool): [Read-Write] Copy Rotationcopy_scale
(bool): [Read-Write] Copy Scalecopy_translation
(bool): [Read-Write] Copy Translationlod_threshold
(int32): [Read-Write] * Max LOD that this node is allowed to run * For example if you have LODThreadhold to be 2, it will run until LOD 2 (based on 0 index) * when the component LOD becomes 3, it will stop update/evaluate * currently transition would be issue and that has to be re-visitedrotation_multiplier
(float): [Read-Write] Rotation Multiplierscale_multiplier
(float): [Read-Write] Scale Multipliersource_bone
(BoneReference): [Read-Write] Source Bonetarget_bone
(BoneReference): [Read-Write] Target Bonetranslation_multiplier
(float): [Read-Write] Translation Multiplier