unreal.AnimNode_BlendStackInput¶
- class unreal.AnimNode_BlendStackInput¶
Bases:
AnimNode_BaseInput pose that links the blend stack’s sample graph with the sample/pose chosen by the blend stack. Todo:: It might be better to reuse FAnimNode_LinkedInputPose, since we will most likely need variable input pins in the future too.
C++ Source:
Plugin: BlendStack
Module: BlendStack
File: AnimNode_BlendStackInput.h
Editor Properties: (see get_editor_property/set_editor_property)
override_play_rate(bool): [Read-Write] If true, the PlayRate input from thos node will override the SequencePlayer or BlendSpacePlayer playrate each frameplay_rate(float): [Read-Write] The play rate multiplier. Can be negative, which will cause the animation to play in reverse.