unreal.AnimNode_BlendSpacePlayerBase¶
- class unreal.AnimNode_BlendSpacePlayerBase(blend_weight: float = 0.0, internal_time_accumulator: float = 0.0)¶
Bases:
AnimNode_AssetPlayerBaseTODO:: Comment
C++ Source:
Module: AnimGraphRuntime
File: AnimNode_BlendSpacePlayer.h
Editor Properties: (see get_editor_property/set_editor_property)
blend_weight(float): [Read-Write] Last encountered blendweight for this nodeinternal_time_accumulator(float): [Read-Write] Accumulated time used to reference the asset in this node