unreal.AnimNode_BlendSpacePlayer
¶
- class unreal.AnimNode_BlendSpacePlayer(ignore_for_relevancy_test=False, blend_weight=0.0, internal_time_accumulator=0.0, x=0.0, y=0.0, z=0.0, play_rate=1.0, loop=True, reset_play_time_when_blend_space_changes=True, start_position=0.0, blend_space=None)¶
Bases:
unreal.AnimNode_AssetPlayerBase
TODO:: Comment
C++ Source:
Module: AnimGraphRuntime
File: AnimNode_BlendSpacePlayer.h
Editor Properties: (see get_editor_property/set_editor_property)
blend_space
(BlendSpaceBase): [Read-Write] The blendspace asset to playblend_weight
(float): [Read-Write] Last encountered blendweight for this nodeignore_for_relevancy_test
(bool): [Read-Write] If true, “Relevant anim” nodes that look for the highest weighted animation in a state will ignore this nodeinternal_time_accumulator
(float): [Read-Write] Accumulated time used to reference the asset in this nodeloop
(bool): [Read-Write] Should the animation continue looping when it reaches the end?play_rate
(float): [Read-Write] The play rate multiplier. Can be negative, which will cause the animation to play in reverse.reset_play_time_when_blend_space_changes
(bool): [Read-Write] Whether we should reset the current play time when the blend space changesstart_position
(float): [Read-Write] The start up position in [0, 1], it only applies when reinitialized if you loop, it will still start from 0.f after finishing the roundx
(float): [Read-Write] The X coordinate to sample in the blendspacey
(float): [Read-Write] The Y coordinate to sample in the blendspacez
(float): [Read-Write] The Z coordinate to sample in the blendspace
- property blend_space¶
[Read-Write] The blendspace asset to play
- Type
- property loop¶
[Read-Write] Should the animation continue looping when it reaches the end?
- Type
(bool)
- property play_rate¶
[Read-Write] The play rate multiplier. Can be negative, which will cause the animation to play in reverse.
- Type
(float)
- property reset_play_time_when_blend_space_changes¶
[Read-Write] Whether we should reset the current play time when the blend space changes
- Type
(bool)