unreal.AnimNode_BlendSpacePlayer

class unreal.AnimNode_BlendSpacePlayer(ignore_for_relevancy_test=False, blend_weight=0.0, internal_time_accumulator=0.0, x=0.0, y=0.0, z=0.0, play_rate=1.0, loop=True, reset_play_time_when_blend_space_changes=True, start_position=0.0, blend_space=None)

Bases: unreal.AnimNode_AssetPlayerBase

TODO:: Comment

C++ Source:

  • Module: AnimGraphRuntime

  • File: AnimNode_BlendSpacePlayer.h

Editor Properties: (see get_editor_property/set_editor_property)

  • blend_space (BlendSpaceBase): [Read-Write] The blendspace asset to play

  • blend_weight (float): [Read-Write] Last encountered blendweight for this node

  • ignore_for_relevancy_test (bool): [Read-Write] If true, “Relevant anim” nodes that look for the highest weighted animation in a state will ignore this node

  • internal_time_accumulator (float): [Read-Write] Accumulated time used to reference the asset in this node

  • loop (bool): [Read-Write] Should the animation continue looping when it reaches the end?

  • play_rate (float): [Read-Write] The play rate multiplier. Can be negative, which will cause the animation to play in reverse.

  • reset_play_time_when_blend_space_changes (bool): [Read-Write] Whether we should reset the current play time when the blend space changes

  • start_position (float): [Read-Write] The start up position in [0, 1], it only applies when reinitialized if you loop, it will still start from 0.f after finishing the round

  • x (float): [Read-Write] The X coordinate to sample in the blendspace

  • y (float): [Read-Write] The Y coordinate to sample in the blendspace

  • z (float): [Read-Write] The Z coordinate to sample in the blendspace

property blend_space

[Read-Write] The blendspace asset to play

Type

(BlendSpaceBase)

property loop

[Read-Write] Should the animation continue looping when it reaches the end?

Type

(bool)

property play_rate

[Read-Write] The play rate multiplier. Can be negative, which will cause the animation to play in reverse.

Type

(float)

property reset_play_time_when_blend_space_changes

[Read-Write] Whether we should reset the current play time when the blend space changes

Type

(bool)

property start_position

[Read-Write] The start up position in [0, 1], it only applies when reinitialized if you loop, it will still start from 0.f after finishing the round

Type

(float)

property x

[Read-Write] The X coordinate to sample in the blendspace

Type

(float)

property y

[Read-Write] The Y coordinate to sample in the blendspace

Type

(float)

property z

[Read-Write] The Z coordinate to sample in the blendspace

Type

(float)