unreal.AnimNode_BlendSpacePlayer¶
- class unreal.AnimNode_BlendSpacePlayer(blend_weight: float = 0.0, internal_time_accumulator: float = 0.0)¶
Bases:
AnimNode_BlendSpacePlayerBaseTODO:: Comment
C++ Source:
Module: AnimGraphRuntime
File: AnimNode_BlendSpacePlayer.h
Editor Properties: (see get_editor_property/set_editor_property)
blend_space(BlendSpace): [Read-Write] The blendspace asset to playblend_weight(float): [Read-Write] Last encountered blendweight for this nodegroup_name(Name): [Read-Write] The group name (NAME_None if it is not part of any group)group_role(AnimGroupRole): [Read-Write] The role this player can assume within the group (ignored if GroupIndex is INDEX_NONE)ignore_for_relevancy_test(bool): [Read-Write] If true, “Relevant anim” nodes that look for the highest weighted animation in a state will ignore this nodeinternal_time_accumulator(float): [Read-Write] Accumulated time used to reference the asset in this nodeloop(bool): [Read-Write] Should the animation loop back to the start when it reaches the end?method(AnimSyncMethod): [Read-Write] How synchronization is determinedplay_rate(float): [Read-Write] The play rate multiplier. Can be negative, which will cause the animation to play in reverse.reset_play_time_when_blend_space_changes(bool): [Read-Write] Whether we should reset the current play time when the blend space changesstart_position(float): [Read-Write] The start position in [0, 1] to use when initializing. When looping, play will still jump back to the beginning when reaching the end.x(float): [Read-Write] The X coordinate to sample in the blendspacey(float): [Read-Write] The Y coordinate to sample in the blendspace