unreal.AnimNode_BlendSpaceGraphBase

class unreal.AnimNode_BlendSpaceGraphBase(x: float = 0.0, y: float = 0.0, group_name: Name = 'None', group_role: AnimGroupRole = Ellipsis)

Bases: AnimNode_Base

Allows multiple animations to be blended between based on input parameters

C++ Source:

  • Module: AnimGraphRuntime

  • File: AnimNode_BlendSpaceGraphBase.h

Editor Properties: (see get_editor_property/set_editor_property)

  • group_name (Name): [Read-Write] Group Name: The group name that we synchronize with. All nodes employing sync beyond this in the anim graph will implicitly use this sync group.

  • group_role (AnimGroupRole): [Read-Write] Group Role: The role this player can assume within the group

  • x (float): [Read-Write] X: The X coordinate to sample in the blendspace

  • y (float): [Read-Write] Y: The Y coordinate to sample in the blendspace

property group_name: Name

[Read-Write] Group Name: The group name that we synchronize with. All nodes employing sync beyond this in the anim graph will implicitly use this sync group.

Type:

(Name)

property group_role: AnimGroupRole

[Read-Write] Group Role: The role this player can assume within the group

Type:

(AnimGroupRole)

property x: float

[Read-Write] X: The X coordinate to sample in the blendspace

Type:

(float)

property y: float

[Read-Write] Y: The Y coordinate to sample in the blendspace

Type:

(float)