unreal.AnimNode_BlendSpaceGraph
¶
- class unreal.AnimNode_BlendSpaceGraph(x: float = 0.0, y: float = 0.0, group_name: Name = 'None', group_role: AnimGroupRole = Ellipsis)¶
Bases:
AnimNode_BlendSpaceGraphBase
Allows multiple animations to be blended between based on input parameters
C++ Source:
Module: AnimGraphRuntime
File: AnimNode_BlendSpaceGraph.h
Editor Properties: (see get_editor_property/set_editor_property)
group_name
(Name): [Read-Write] The group name that we synchronize with. All nodes employing sync beyond this in the anim graph will implicitly use this sync group.group_role
(AnimGroupRole): [Read-Write] The role this player can assume within the groupx
(float): [Read-Write] The X coordinate to sample in the blendspacey
(float): [Read-Write] The Y coordinate to sample in the blendspace