unreal.AnimNode_BlendProfileLayeredBlend

class unreal.AnimNode_BlendProfileLayeredBlend(base_pose: PoseLink = [], blend_pose: PoseLink = [], blend_mask: HierarchyTable = Ellipsis, blend_weight: float = 0.0)

Bases: AnimNode_Base

Anim Node Blend Profile Layered Blend

C++ Source:

  • Plugin: HierarchyTableBuiltin

  • Module: HierarchyTableBuiltinRuntime

  • File: AnimNode_BlendProfileLayeredBlend.h

Editor Properties: (see get_editor_property/set_editor_property)

  • base_pose (PoseLink): [Read-Write] The source pose

  • blend_mask (HierarchyTable): [Read-Write] The blend mask to use to control layering of the pose, curves, and attributes

  • blend_pose (PoseLink): [Read-Write] The target pose

  • blend_root_motion_based_on_root_bone (bool): [Read-Write] Whether to incorporate the per-bone blend weight of the root bone when lending root motion

  • blend_weight (float): [Read-Write] The weight of target pose

property base_pose: PoseLink

[Read-Write] The source pose

Type:

(PoseLink)

property blend_mask: HierarchyTable

[Read-Write] The blend mask to use to control layering of the pose, curves, and attributes

Type:

(HierarchyTable)

property blend_pose: PoseLink

[Read-Write] The target pose

Type:

(PoseLink)

property blend_weight: float

[Read-Write] The weight of target pose

Type:

(float)