unreal.AnimNode_BlendProfileLayeredBlend¶
- class unreal.AnimNode_BlendProfileLayeredBlend(base_pose: PoseLink = [], blend_pose: PoseLink = [], blend_mask: HierarchyTable = Ellipsis, blend_weight: float = 0.0)¶
Bases:
AnimNode_BaseAnim Node Blend Profile Layered Blend
C++ Source:
Plugin: HierarchyTableBuiltin
Module: HierarchyTableBuiltinRuntime
File: AnimNode_BlendProfileLayeredBlend.h
Editor Properties: (see get_editor_property/set_editor_property)
base_pose(PoseLink): [Read-Write] The source poseblend_mask(HierarchyTable): [Read-Write] The blend mask to use to control layering of the pose, curves, and attributesblend_pose(PoseLink): [Read-Write] The target poseblend_root_motion_based_on_root_bone(bool): [Read-Write] Whether to incorporate the per-bone blend weight of the root bone when lending root motionblend_weight(float): [Read-Write] The weight of target pose
- property blend_mask: HierarchyTable¶
[Read-Write] The blend mask to use to control layering of the pose, curves, and attributes
- Type: