unreal.AnimNode_BlendListByInt
¶
- class unreal.AnimNode_BlendListByInt¶
Bases:
AnimNode_BlendListBase
Blend list node; has many children
C++ Source:
Module: AnimGraphRuntime
File: AnimNode_BlendListByInt.h
Editor Properties: (see get_editor_property/set_editor_property)
active_child_index
(int32): [Read-Write] Active Child Indexblend_pose
(Array[PoseLink]): [Read-Write] Blend Poseblend_profile
(BlendProfile): [Read-Write] Blend Profileblend_time
(Array[float]): [Read-Write] Blend Timeblend_type
(AlphaBlendOption): [Read-Write] Blend Typecustom_blend_curve
(CurveFloat): [Read-Write] Custom Blend Curvereset_child_on_activation
(bool): [Read-Write] Reset Child on Activation: This reinitializes the re-activated child if the child’s weight was zero.transition_type
(BlendListTransitionType): [Read-Write] Transition Type