unreal.AnimNode_BlendListByInt¶
- class unreal.AnimNode_BlendListByInt(blend_pose=[], blend_time=[], transition_type=BlendListTransitionType.STANDARD_BLEND, active_child_index=0)¶
Bases:
unreal.AnimNode_BlendListBaseBlend list node; has many children
C++ Source:
Module: AnimGraphRuntime
File: AnimNode_BlendListByInt.h
Editor Properties: (see get_editor_property/set_editor_property)
active_child_index(int32): [Read-Write] Active Child Indexblend_pose(Array(PoseLink)): [Read-Write] Blend Poseblend_profile(BlendProfile): [Read-Write] Blend Profileblend_time(Array(float)): [Read-Write] Blend Timeblend_type(AlphaBlendOption): [Read-Write] Blend Typecustom_blend_curve(CurveFloat): [Read-Write] Custom Blend Curvereset_child_on_activation(bool): [Read-Write] This reinitializes child pose when re-activated. For example, when active child changestransition_type(BlendListTransitionType): [Read-Write] Transition Type
- property active_child_index¶
[Read-Write] Active Child Index
- Type
(int32)