unreal.AnimNode_BlendListByEnum
¶
- class unreal.AnimNode_BlendListByEnum¶
Bases:
AnimNode_BlendListBase
Blend List by Enum, it changes based on enum input that enters
C++ Source:
Module: AnimGraphRuntime
File: AnimNode_BlendListByEnum.h
Editor Properties: (see get_editor_property/set_editor_property)
active_enum_value
(uint8): [Read-Write] Active Enum Value: The currently selected pose (as an enum value)blend_pose
(Array[PoseLink]): [Read-Write] Blend Poseblend_profile
(BlendProfile): [Read-Write] Blend Profileblend_time
(Array[float]): [Read-Write] Blend Timeblend_type
(AlphaBlendOption): [Read-Write] Blend Typecustom_blend_curve
(CurveFloat): [Read-Write] Custom Blend Curvereset_child_on_activation
(bool): [Read-Write] Reset Child on Activation: This reinitializes the re-activated child if the child’s weight was zero.transition_type
(BlendListTransitionType): [Read-Write] Transition Type