unreal.AnimNode_BlendListByEnum¶
- class unreal.AnimNode_BlendListByEnum¶
Bases:
AnimNode_BlendListBaseBlend List by Enum, it changes based on enum input that enters
C++ Source:
Module: AnimGraphRuntime
File: AnimNode_BlendListByEnum.h
Editor Properties: (see get_editor_property/set_editor_property)
active_enum_value(uint8): [Read-Write] The currently selected pose (as an enum value)blend_pose(Array[PoseLink]): [Read-Write]blend_profile(BlendProfile): [Read-Write]blend_time(Array[float]): [Read-Write]blend_type(AlphaBlendOption): [Read-Write]child_upate_mode(BlendListChildUpdateMode): [Read-Write]custom_blend_curve(CurveFloat): [Read-Write]reset_child_on_activation(bool): [Read-Write] deprecated: Use the ChildUpateMode insteadtransition_type(BlendListTransitionType): [Read-Write]