unreal.AnimNode_BlendListByBool
¶
- class unreal.AnimNode_BlendListByBool¶
Bases:
AnimNode_BlendListBase
This node is effectively a ‘branch’, picking one of two input poses based on an input Boolean value
C++ Source:
Module: AnimGraphRuntime
File: AnimNode_BlendListByBool.h
Editor Properties: (see get_editor_property/set_editor_property)
active_value
(bool): [Read-Write] Active Value: Which input should be connected to the output?blend_pose
(Array[PoseLink]): [Read-Write] Blend Poseblend_profile
(BlendProfile): [Read-Write] Blend Profileblend_time
(Array[float]): [Read-Write] Blend Timeblend_type
(AlphaBlendOption): [Read-Write] Blend Typecustom_blend_curve
(CurveFloat): [Read-Write] Custom Blend Curvereset_child_on_activation
(bool): [Read-Write] Reset Child on Activation: This reinitializes the re-activated child if the child’s weight was zero.transition_type
(BlendListTransitionType): [Read-Write] Transition Type