unreal.AnimNode_BlendListByBool¶
- class unreal.AnimNode_BlendListByBool¶
Bases:
unreal.AnimNode_BlendListBaseThis node is effectively a ‘branch’, picking one of two input poses based on an input Boolean value
C++ Source:
Module: AnimGraphRuntime
File: AnimNode_BlendListByBool.h
Editor Properties: (see get_editor_property/set_editor_property)
active_value(bool): [Read-Write] Active Value: Which input should be connected to the output?blend_pose(Array(PoseLink)): [Read-Write] Blend Poseblend_profile(BlendProfile): [Read-Write] Blend Profileblend_time(Array(float)): [Read-Write] Blend Timeblend_type(AlphaBlendOption): [Read-Write] Blend Typecustom_blend_curve(CurveFloat): [Read-Write] Custom Blend Curvereset_child_on_activation(bool): [Read-Write] Reset Child on Activation: This reinitializes the re-activated child if the child’s weight was zero.transition_type(BlendListTransitionType): [Read-Write] Transition Type