unreal.AnimNode_BlendListBase
¶
- class unreal.AnimNode_BlendListBase(blend_pose=[], blend_time=[], transition_type=BlendListTransitionType.STANDARD_BLEND)¶
Bases:
unreal.AnimNode_Base
Blend list node; has many children
C++ Source:
Module: AnimGraphRuntime
File: AnimNode_BlendListBase.h
Editor Properties: (see get_editor_property/set_editor_property)
blend_pose
(Array(PoseLink)): [Read-Write] Blend Poseblend_profile
(BlendProfile): [Read-Write] Blend Profileblend_time
(Array(float)): [Read-Write] Blend Timeblend_type
(AlphaBlendOption): [Read-Write] Blend Typecustom_blend_curve
(CurveFloat): [Read-Write] Custom Blend Curvereset_child_on_activation
(bool): [Read-Write] This reinitializes child pose when re-activated. For example, when active child changestransition_type
(BlendListTransitionType): [Read-Write] Transition Type
- property transition_type¶
[Read-Write] Transition Type
- Type