unreal.AnimNode_BlendBoneByChannel
¶
- class unreal.AnimNode_BlendBoneByChannel(a: PoseLink = [], b: PoseLink = [], alpha: float = 0.0, alpha_scale_bias: InputScaleBias = Ellipsis)¶
Bases:
AnimNode_Base
Anim Node Blend Bone by Channel
C++ Source:
Module: AnimGraphRuntime
File: AnimNode_BlendBoneByChannel.h
Editor Properties: (see get_editor_property/set_editor_property)
a
(PoseLink): [Read-Write] Aalpha
(float): [Read-Write] Alphaalpha_scale_bias
(InputScaleBias): [Read-Write] Alpha Scale Biasb
(PoseLink): [Read-Write] Bbone_definitions
(Array[BlendBoneByChannelEntry]): [Read-Write] Bone Definitionstransforms_space
(BoneControlSpace): [Read-Write] Transforms Space: Space to convert transforms into prior to copying channels
- property alpha_scale_bias: InputScaleBias¶
[Read-Write] Alpha Scale Bias
- Type: