unreal.AnimNode_BlendBoneByChannel¶
- class unreal.AnimNode_BlendBoneByChannel(a: PoseLink = [], b: PoseLink = [], alpha: float = 0.0, alpha_scale_bias: InputScaleBias = Ellipsis)¶
Bases:
AnimNode_BaseAnim Node Blend Bone by Channel
C++ Source:
Module: AnimGraphRuntime
File: AnimNode_BlendBoneByChannel.h
Editor Properties: (see get_editor_property/set_editor_property)
a(PoseLink): [Read-Write]alpha(float): [Read-Write]alpha_scale_bias(InputScaleBias): [Read-Write]b(PoseLink): [Read-Write]bone_definitions(Array[BlendBoneByChannelEntry]): [Read-Write]transforms_space(BoneControlSpace): [Read-Write] Space to convert transforms into prior to copying channels
- property alpha_scale_bias: InputScaleBias¶
[Read-Write]
- Type: