unreal.AnimNode_BlendBoneByChannel¶
- class unreal.AnimNode_BlendBoneByChannel(a=[], b=[], alpha=0.0, alpha_scale_bias=[1.0, 0.0])¶
Bases:
unreal.AnimNode_BaseAnim Node Blend Bone by Channel
C++ Source:
Module: AnimGraphRuntime
File: AnimNode_BlendBoneByChannel.h
Editor Properties: (see get_editor_property/set_editor_property)
a(PoseLink): [Read-Write] Aalpha(float): [Read-Write] Alphaalpha_scale_bias(InputScaleBias): [Read-Write] Alpha Scale Biasb(PoseLink): [Read-Write] Bbone_definitions(Array(BlendBoneByChannelEntry)): [Read-Write] Bone Definitionstransforms_space(BoneControlSpace): [Read-Write] Transforms Space: Space to convert transforms into prior to copying channels
- property alpha_scale_bias¶
[Read-Write] Alpha Scale Bias
- Type