unreal.AnimNode_Base
¶
- class unreal.AnimNode_Base¶
Bases:
unreal.StructBase
This is the base of all runtime animation nodes
- To create a new animation node:
Create a struct derived from FAnimNode_Base - this is your runtime node Create a class derived from UAnimGraphNode_Base, containing an instance of your runtime node as a member - this is your visual/editor-only node
C++ Source:
Module: Engine
File: AnimNodeBase.h