unreal.AnimNode_AssetPlayerBase¶
- class unreal.AnimNode_AssetPlayerBase(blend_weight: float = 0.0, internal_time_accumulator: float = 0.0)¶
Bases:
AnimNode_AssetPlayerRelevancyBaseBase class for any asset playing anim node
C++ Source:
Module: Engine
File: AnimNode_AssetPlayerBase.h
Editor Properties: (see get_editor_property/set_editor_property)
blend_weight(float): [Read-Write] Last encountered blendweight for this nodeinternal_time_accumulator(float): [Read-Write] Accumulated time used to reference the asset in this node