unreal.AnimNode_AssetPlayerBase
¶
- class unreal.AnimNode_AssetPlayerBase(blend_weight: float = 0.0, internal_time_accumulator: float = 0.0)¶
Bases:
AnimNode_AssetPlayerRelevancyBase
Base class for any asset playing anim node
C++ Source:
Module: Engine
File: AnimNode_AssetPlayerBase.h
Editor Properties: (see get_editor_property/set_editor_property)
blend_weight
(float): [Read-Write] Blend Weight: Last encountered blendweight for this nodeinternal_time_accumulator
(float): [Read-Write] Internal Time Accumulator: Accumulated time used to reference the asset in this node