unreal.AnimNode_AssetPlayerBase

class unreal.AnimNode_AssetPlayerBase(blend_weight: float = 0.0, internal_time_accumulator: float = 0.0)

Bases: AnimNode_AssetPlayerRelevancyBase

Base class for any asset playing anim node

C++ Source:

  • Module: Engine

  • File: AnimNode_AssetPlayerBase.h

Editor Properties: (see get_editor_property/set_editor_property)

  • blend_weight (float): [Read-Write] Blend Weight: Last encountered blendweight for this node

  • internal_time_accumulator (float): [Read-Write] Internal Time Accumulator: Accumulated time used to reference the asset in this node

property blend_weight: float

[Read-Write] Blend Weight: Last encountered blendweight for this node

Type:

(float)

property internal_time_accumulator: float

[Read-Write] Internal Time Accumulator: Accumulated time used to reference the asset in this node

Type:

(float)