unreal.AnimNode_ApplyMeshSpaceAdditive
¶
- class unreal.AnimNode_ApplyMeshSpaceAdditive(base: PoseLink = [], additive: PoseLink = [], alpha_input_type: AnimAlphaInputType = Ellipsis, alpha: float = 0.0, alpha_bool_enabled: bool = False, alpha_bool_blend: InputAlphaBoolBlend = Ellipsis, alpha_curve_name: Name = 'None', alpha_scale_bias: InputScaleBias = Ellipsis, alpha_scale_bias_clamp: InputScaleBiasClamp = Ellipsis, lod_threshold: int = 0)¶
Bases:
AnimNode_Base
Anim Node Apply Mesh Space Additive
C++ Source:
Module: Engine
File: AnimNode_ApplyMeshSpaceAdditive.h
Editor Properties: (see get_editor_property/set_editor_property)
additive
(PoseLink): [Read-Write]alpha
(float): [Read-Write] The float value that controls the alpha blending when the alpha input type is set to ‘Float’alpha_bool_blend
(InputAlphaBoolBlend): [Read-Write]alpha_bool_enabled
(bool): [Read-Write] The boolean value that controls the alpha blending when the alpha input type is set to ‘Bool’alpha_curve_name
(Name): [Read-Write]alpha_input_type
(AnimAlphaInputType): [Read-Write] The data type used to control the alpha blending of the additive pose.Note: Changing this value will disconnect alpha input pins.
alpha_scale_bias
(InputScaleBias): [Read-Write]alpha_scale_bias_clamp
(InputScaleBiasClamp): [Read-Write]base
(PoseLink): [Read-Write]lod_threshold
(int32): [Read-Write] * Max LOD that this node is allowed to run * For example if you have LODThreadhold to be 2, it will run until LOD 2 (based on 0 index) * when the component LOD becomes 3, it will stop update/evaluate * currently transition would be issue and that has to be re-visited
- property alpha: float¶
[Read-Write] The float value that controls the alpha blending when the alpha input type is set to ‘Float’
- Type:
(float)
- property alpha_bool_blend: InputAlphaBoolBlend¶
[Read-Write]
- Type:
- property alpha_bool_enabled: bool¶
[Read-Write] The boolean value that controls the alpha blending when the alpha input type is set to ‘Bool’
- Type:
(bool)
- property alpha_input_type: AnimAlphaInputType¶
[Read-Write] The data type used to control the alpha blending of the additive pose. Note: Changing this value will disconnect alpha input pins.
- Type:
- property alpha_scale_bias: InputScaleBias¶
[Read-Write]
- Type:
- property alpha_scale_bias_clamp: InputScaleBiasClamp¶
[Read-Write]
- Type:
- property lod_threshold: int¶
[Read-Write] * Max LOD that this node is allowed to run * For example if you have LODThreadhold to be 2, it will run until LOD 2 (based on 0 index) * when the component LOD becomes 3, it will stop update/evaluate * currently transition would be issue and that has to be re-visited
- Type:
(int32)