unreal.AnimNextRigVMAssetLibrary¶
- class unreal.AnimNextRigVMAssetLibrary(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BlueprintFunctionLibraryScript-callable editor API hoisted onto UAnimNextRigVMAsset
C++ Source:
Plugin: AnimNext
Module: AnimNextUncookedOnly
File: AnimNextRigVMAssetEditorData.h
- classmethod find_entry(asset, name) AnimNextRigVMAssetEntry¶
Find Entry
- Parameters:
asset (AnimNextRigVMAsset) –
name (Name) –
- Return type:
- classmethod remove_entries(asset, entries, setup_undo_redo=True, print_python_command=True) bool¶
Remove Entries
- Parameters:
asset (AnimNextRigVMAsset) –
entries (Array[AnimNextRigVMAssetEntry]) –
setup_undo_redo (bool) –
print_python_command (bool) –
- Return type:
- classmethod remove_entry(asset, entry, setup_undo_redo=True, print_python_command=True) bool¶
Remove Entry
- Parameters:
asset (AnimNextRigVMAsset) –
entry (AnimNextRigVMAssetEntry) –
setup_undo_redo (bool) –
print_python_command (bool) –
- Return type: