unreal.AnimNextPlayAnimPayload

class unreal.AnimNextPlayAnimPayload(animation_object: AnimSequence = Ellipsis, play_rate: float = 0.0, start_position: float = 0.0, is_looping: bool = False)

Bases: StructBase

PlayAnim payload

Encapsulates the data interface used to play a simple animation

C++ Source:

  • Plugin: AnimNextAnimGraph

  • Module: AnimNextAnimGraph

  • File: PlayAnimRequest.h

Editor Properties: (see get_editor_property/set_editor_property)

  • animation_object (AnimSequence): [Read-Write] The animation object to play with this request

  • is_looping (bool): [Read-Write] Whether to loop the animation

  • play_rate (double): [Read-Write] The play rate of the request

  • start_position (double): [Read-Write] The timeline start position of the request

property animation_object: AnimSequence

[Read-Write] The animation object to play with this request

Type:

(AnimSequence)

property is_looping: bool

[Read-Write] Whether to loop the animation

Type:

(bool)

property play_rate: float

[Read-Write] The play rate of the request

Type:

(double)

property start_position: float

[Read-Write] The timeline start position of the request

Type:

(double)