unreal.AnimNextPlayAnimPayload¶
- class unreal.AnimNextPlayAnimPayload(animation_object: AnimSequence = Ellipsis, play_rate: float = 0.0, start_position: float = 0.0, is_looping: bool = False)¶
Bases:
StructBasePlayAnim payload
Encapsulates the data interface used to play a simple animation
C++ Source:
Plugin: AnimNextAnimGraph
Module: AnimNextAnimGraph
File: PlayAnimRequest.h
Editor Properties: (see get_editor_property/set_editor_property)
animation_object(AnimSequence): [Read-Write] The animation object to play with this requestis_looping(bool): [Read-Write] Whether to loop the animationplay_rate(double): [Read-Write] The play rate of the requeststart_position(double): [Read-Write] The timeline start position of the request
- property animation_object: AnimSequence¶
[Read-Write] The animation object to play with this request
- Type: