unreal.AnimNextEntryPointHandle

class unreal.AnimNextEntryPointHandle

Bases: StructBase

Entry Point Handle An entry point handle is equivalent to a trait handle but it will not resolve automatically on load. As such, it is safe to use outside of an AnimNext graph. They must be manually resolved through FTraitReader.

Internally, it contains a node handle (as a node ID) and a trait index. see: FAnimNextTraitHandle, FTraitReader

C++ Source:

  • Plugin: UAFAnimGraph

  • Module: UAFAnimGraph

  • File: EntryPointHandle.h