unreal.AnimNextComponent¶
- class unreal.AnimNextComponent(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ActorComponentAnim Next Component
C++ Source:
Plugin: UAF
Module: UAF
File: AnimNextComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
asset_user_data(Array[AssetUserData]): [Read-Write] Array of user data stored with the componentasset_user_data_editor_only(Array[AssetUserData]): [Read-Write] Array of user data stored with the componentauto_activate(bool): [Read-Write] Whether the component is activated at creation or must be explicitly activated.can_ever_affect_navigation(bool): [Read-Write] Whether this component can potentially influence navigationcomponent_tags(Array[Name]): [Read-Write] Array of tags that can be used for grouping and categorizing. Can also be accessed from scripting.editable_when_inherited(bool): [Read-Write] True if this component can be modified when it was inherited from a parent actor classinit_method(AnimNextModuleInitMethod): [Read-Write] How to initialize the systemis_editor_only(bool): [Read-Write] If true, the component will be excluded from non-editor buildsmodule(AnimNextModule): [Read-Write] The UAF system that this component will runon_component_activated(ActorComponentActivatedSignature): [Read-Write] Called when the component has been activated, with parameter indicating if it was from a reseton_component_deactivated(ActorComponentDeactivateSignature): [Read-Write] Called when the component has been deactivatedprimary_component_tick(ActorComponentTickFunction): [Read-Write] Main tick function for the Componentreplicate_using_registered_sub_object_list(bool): [Read-Write] When true the replication system will only replicate the registered subobjects list When false the replication system will instead call the virtual ReplicateSubObjects() function where the subobjects need to be manually replicated.replicates(bool): [Read-Write] Is this component currently replicating? Should the network code consider it for replication? Owning Actor must be replicating first!show_debug_drawing(bool): [Read-Write] When checked, the system’s debug drawing instructions are drawn in the viewport
- add_component_prerequisite(component, event_name) None¶
Add a prerequisite dependency on the component’s primary tick function to the specified event The component will tick before the event
- Parameters:
component (ActorComponent) – The component to add as a prerequisite
event_name (Name) – The event to add the dependency to
- add_component_subsequent(component, event_name) None¶
Add a subsequent dependency on the component’s primary tick function to the specified event The component will tick after the event
- Parameters:
component (ActorComponent) – The component to add as a subsequent of the event
event_name (Name) – The event to add the dependency to
- add_module_event_prerequisite(event_name, other_anim_next_component, other_event_name) None¶
Add a prerequisite anim next event dependency to the specified event
- Parameters:
event_name (Name) – The event name in this component
other_anim_next_component (AnimNextComponent)
other_event_name (Name)
- add_module_event_subsequent(event_name, other_anim_next_component, other_event_name) None¶
Add a subsequent anim next event dependency to the specified event
- Parameters:
event_name (Name) – The event name in this component
other_anim_next_component (AnimNextComponent)
other_event_name (Name)
- blueprint_get_module_handle() AnimNextModuleHandle¶
Blueprint Get Module Handle
- Return type:
- remove_component_prerequisite(component, event_name) None¶
Remove a prerequisite on the component’s primary tick function from the specified event
- Parameters:
component (ActorComponent) – The component to remove as a prerequisite
event_name (Name) – The event to add the dependency to
- remove_component_subsequent(component, event_name) None¶
Remove a subsequent dependency on the component’s primary tick function from the specified event
- Parameters:
component (ActorComponent) – The component to remove as a subsequent of the event
event_name (Name) – The event to add the dependency to
- remove_module_event_prerequisite(event_name, other_anim_next_component, other_event_name) None¶
Remove a prerequisite anim next event dependency from the specified event
- Parameters:
event_name (Name) – The event name in this component
other_anim_next_component (AnimNextComponent)
other_event_name (Name)
- remove_module_event_subsequent(event_name, other_anim_next_component, other_event_name) None¶
Remove a subsequent anim next event dependency from the specified event
- Parameters:
event_name (Name) – The event name in this component
other_anim_next_component (AnimNextComponent)
other_event_name (Name)