unreal.AnimNextComponent

class unreal.AnimNextComponent(outer: Object | None = None, name: Name | str = 'None')

Bases: ActorComponent

Anim Next Component

C++ Source:

  • Plugin: UAF

  • Module: UAF

  • File: AnimNextComponent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • asset_user_data (Array[AssetUserData]): [Read-Write] Array of user data stored with the component

  • asset_user_data_editor_only (Array[AssetUserData]): [Read-Write] Array of user data stored with the component

  • auto_activate (bool): [Read-Write] Whether the component is activated at creation or must be explicitly activated.

  • can_ever_affect_navigation (bool): [Read-Write] Whether this component can potentially influence navigation

  • component_tags (Array[Name]): [Read-Write] Array of tags that can be used for grouping and categorizing. Can also be accessed from scripting.

  • editable_when_inherited (bool): [Read-Write] True if this component can be modified when it was inherited from a parent actor class

  • init_method (AnimNextModuleInitMethod): [Read-Write] How to initialize the system

  • is_editor_only (bool): [Read-Write] If true, the component will be excluded from non-editor builds

  • module (AnimNextModule): [Read-Write] The UAF system that this component will run

  • on_component_activated (ActorComponentActivatedSignature): [Read-Write] Called when the component has been activated, with parameter indicating if it was from a reset

  • on_component_deactivated (ActorComponentDeactivateSignature): [Read-Write] Called when the component has been deactivated

  • primary_component_tick (ActorComponentTickFunction): [Read-Write] Main tick function for the Component

  • replicate_using_registered_sub_object_list (bool): [Read-Write] When true the replication system will only replicate the registered subobjects list When false the replication system will instead call the virtual ReplicateSubObjects() function where the subobjects need to be manually replicated.

  • replicates (bool): [Read-Write] Is this component currently replicating? Should the network code consider it for replication? Owning Actor must be replicating first!

  • show_debug_drawing (bool): [Read-Write] When checked, the system’s debug drawing instructions are drawn in the viewport

add_component_prerequisite(component, event_name) None

Add a prerequisite dependency on the component’s primary tick function to the specified event The component will tick before the event

Parameters:
  • component (ActorComponent) – The component to add as a prerequisite

  • event_name (Name) – The event to add the dependency to

add_component_subsequent(component, event_name) None

Add a subsequent dependency on the component’s primary tick function to the specified event The component will tick after the event

Parameters:
  • component (ActorComponent) – The component to add as a subsequent of the event

  • event_name (Name) – The event to add the dependency to

add_module_event_prerequisite(event_name, other_anim_next_component, other_event_name) None

Add a prerequisite anim next event dependency to the specified event

Parameters:
  • event_name (Name) – The event name in this component

  • other_anim_next_component (AnimNextComponent)

  • other_event_name (Name)

add_module_event_subsequent(event_name, other_anim_next_component, other_event_name) None

Add a subsequent anim next event dependency to the specified event

Parameters:
  • event_name (Name) – The event name in this component

  • other_anim_next_component (AnimNextComponent)

  • other_event_name (Name)

blueprint_get_module_handle() AnimNextModuleHandle

Blueprint Get Module Handle

Return type:

AnimNextModuleHandle

is_enabled() bool

Whether this component is currently updating

Return type:

bool

remove_component_prerequisite(component, event_name) None

Remove a prerequisite on the component’s primary tick function from the specified event

Parameters:
  • component (ActorComponent) – The component to remove as a prerequisite

  • event_name (Name) – The event to add the dependency to

remove_component_subsequent(component, event_name) None

Remove a subsequent dependency on the component’s primary tick function from the specified event

Parameters:
  • component (ActorComponent) – The component to remove as a subsequent of the event

  • event_name (Name) – The event to add the dependency to

remove_module_event_prerequisite(event_name, other_anim_next_component, other_event_name) None

Remove a prerequisite anim next event dependency from the specified event

Parameters:
  • event_name (Name) – The event name in this component

  • other_anim_next_component (AnimNextComponent)

  • other_event_name (Name)

remove_module_event_subsequent(event_name, other_anim_next_component, other_event_name) None

Remove a subsequent anim next event dependency from the specified event

Parameters:
  • event_name (Name) – The event name in this component

  • other_anim_next_component (AnimNextComponent)

  • other_event_name (Name)

set_enabled(enabled) None

Enable or disable this component’s update

Parameters:

enabled (bool)

show_debug_drawing(show_debug_drawing) None

Enable or disable debug drawing. Note only works in builds with UE_ENABLE_DEBUG_DRAWING enabled

Parameters:

show_debug_drawing (bool)