unreal.AnimLinkMethod
¶
- class unreal.AnimLinkMethod¶
Bases:
unreal.EnumBase
Supported types of time for a linked element
C++ Source:
Module: Engine
File: AnimLinkableElement.h
- ABSOLUTE¶
Element stays at a specific time without moving.
- Type
0
- PROPORTIONAL¶
Element moves with its segment and will stay at a certain proportion through the segment.
- Type
2
- RELATIVE¶
Element moves with its segment, but not when the segment changes size.
- Type
1