unreal.AnimLayers

class unreal.AnimLayers(outer: Object | None = None, name: Name | str = 'None')

Bases: AssetUserData

Link To Set of Anim Sequences that we may belinked to.

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRigEditor

  • File: AnimLayers.h

Editor Properties: (see get_editor_property/set_editor_property)

  • anim_layers (Array[AnimLayer]): [Read-Write]

property anim_layers: None

[Read-Write]

Type:

(Array[AnimLayer])