unreal.AnimLayers¶
- class unreal.AnimLayers(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
AssetUserDataLink To Set of Anim Sequences that we may belinked to.
C++ Source:
Plugin: ControlRig
Module: ControlRigEditor
File: AnimLayers.h
Editor Properties: (see get_editor_property/set_editor_property)
anim_layers(Array[AnimLayer]): [Read-Write]