unreal.AnimLayerWeightProxy

class unreal.AnimLayerWeightProxy(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

Anim Layer Weight Proxy

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRigEditor

  • File: AnimLayers.h

Editor Properties: (see get_editor_property/set_editor_property)

  • weight (double): [Read-Write]

property weight: float

[Read-Write]

Type:

(double)