unreal.AnimLayerInterfaceFactory
¶
- class unreal.AnimLayerInterfaceFactory(outer=None, name='None')¶
Bases:
unreal.AnimBlueprintFactory
Anim Layer Interface Factory
C++ Source:
Module: UnrealEd
File: AnimBlueprintFactory.h
Editor Properties: (see get_editor_property/set_editor_property)
asset_import_task
(AssetImportTask): [Read-Write] Task for importing file via script interfacesautomated_import_data
(AutomatedAssetImportData): [Read-Write] Data for how to import files via the automated command line importing interfaceblueprint_type
(BlueprintType): [Read-Write] The type of blueprint that will be createdcontext_class
(type(Class)): [Read-Write] Class of the context object used to help create the object.create_new
(bool): [Read-Write] The default value to return from CanCreateNew()edit_after_new
(bool): [Read-Write] true if the associated editor should be opened after creating a new object.editor_import
(bool): [Read-Write] true if the factory imports objects from files.formats
(Array(str)): [Read-Write] List of formats supported by the factory. Each entry is of the form “ext;Description” where ext is the file extension.parent_class
(type(Class)): [Read-Write] The parent class of the created blueprintpreview_skeletal_mesh
(SkeletalMesh): [Read-Write] The preview mesh to use with this animation blueprintsupported_class
(type(Class)): [Read-Write] The class manufactured by this factory.target_skeleton
(Skeleton): [Read-Write] The kind of skeleton that animation graphs compiled from the blueprint will animatetext
(bool): [Read-Write] true if the factory imports objects from text.