unreal.AnimLayer¶
- class unreal.AnimLayer(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectAnim Layer
C++ Source:
Plugin: ControlRig
Module: ControlRigEditor
File: AnimLayers.h
Editor Properties: (see get_editor_property/set_editor_property)
anim_layer_items(Map[Object, AnimLayerItem]): [Read-Only]state(AnimLayerState): [Read-Only]
- get_keyed() CheckBoxState¶
Get Keyed
- Return type:
- get_selected() CheckBoxState¶
Get Selected
- Return type:
- get_type() AnimLayerType¶
Get Type
- Return type:
- get_weight() double¶
Get Weight
- Return type:
double
- set_type(layer_type) None¶
Set Type
- Parameters:
layer_type (AnimLayerType)