unreal.AnimGroupRole
¶
- class unreal.AnimGroupRole¶
Bases:
EnumBase
EAnim Group Role
C++ Source:
Module: Engine
File: AnimationAsset.h
- ALWAYS_FOLLOWER: AnimGroupRole¶
This node will always be a follower (unless there are only followers, in which case the first one ticked wins).
- Type:
1
- ALWAYS_LEADER: AnimGroupRole¶
This node will always be a leader (if more than one node is AlwaysLeader, the last one ticked wins).
- Type:
2
- CAN_BE_LEADER: AnimGroupRole¶
This node can be the leader, as long as it has a higher blend weight than the previous best leader.
- Type:
0
- TRANSITION_FOLLOWER: AnimGroupRole¶
This node will be excluded from the sync group while blending in. Once blended in it will be a follower until blended out
- Type:
4
- TRANSITION_LEADER: AnimGroupRole¶
This node will be excluded from the sync group while blending in. Once blended in it will be the sync group leader until blended out
- Type:
3