unreal.AnimGroupRole

class unreal.AnimGroupRole

Bases: EnumBase

EAnim Group Role

C++ Source:

  • Module: Engine

  • File: AnimationAsset.h

ALWAYS_FOLLOWER: AnimGroupRole = Ellipsis

This node will always be a follower (unless there are only followers, in which case the first one ticked wins).

Type:

1

ALWAYS_LEADER: AnimGroupRole = Ellipsis

This node will always be a leader (if more than one node is AlwaysLeader, the last one ticked wins).

Type:

2

CAN_BE_LEADER: AnimGroupRole = Ellipsis

This node can be the leader, as long as it has a higher blend weight than the previous best leader.

Type:

0

EXCLUSIVE_ALWAYS_LEADER: AnimGroupRole = Ellipsis

This node will always be a leader. If it fails to be ticked as a leader it will be run as ungrouped asset player (EAnimSyncMethod::DoNotSync) .

Type:

5

TRANSITION_FOLLOWER: AnimGroupRole = Ellipsis

This node will be excluded from the sync group while blending in. Once blended in it will be a follower until blended out

Type:

4

TRANSITION_LEADER: AnimGroupRole = Ellipsis

This node will be excluded from the sync group while blending in. Once blended in it will be the sync group leader until blended out

Type:

3